AI Insights · Timothy · October 2022
Top 5 Basketball Games on iOS in Austria: Q3 2022 Performance
Discover the performance trends of the top 5 basketball games on iOS in Austria during Q3 2022, including weekly downloads, revenue, and active users data.
In Q3 2022, the top 5 basketball games on iOS in Austria showcased diverse performance trends. The data provided by Sensor Tower offers a detailed look into the weekly downloads, revenue, and active user metrics for these popular apps.
Basket Battle from SUPERSONIC STUDIOS LTD saw a notable decline in weekly downloads, starting at approximately 2.9K in late June and dropping to around 318 by the end of September. Active users experienced a similar trend, beginning the quarter with nearly 4.9K and ending at roughly 3.8K.
Basketball Arena - Sports Game by MASOMO LIMITED had stable weekly downloads in the first half of the quarter, with a peak of 638 in early August. However, downloads decreased to about 163 by the end of September. The app's weekly revenue fluctuated, reaching a high of $314 in early August and dropping to around $47 by the end of the quarter. Active users peaked at approximately 1.6K in early August before declining to 757 in September.
Mini Basketball from Miniclip.com experienced a consistent drop in weekly downloads, starting at 474 in late June and ending at 211 in late September. Revenue showed a similar pattern with a peak at $302 in early August, decreasing to around $70 by the end of the quarter. Active users also declined, from over 1K at the start of the quarter to about 527 by September's end.
Idle Five - Basketball Manager by Gaminho had a significant peak in weekly downloads in mid-July, hitting 481, then gradually decreasing to around 107 by the end of September. Revenue showed a peak of $317 in early August and a decline to $128 by the end of the quarter. Active users peaked at 735 in mid-July and decreased to 354 by the end of September.
NBA 2K Mobile Basketball Game by 2K saw relatively stable weekly downloads, with a notable increase from 131 in early September to 376 by the end of the month. Revenue fluctuated, peaking at $569 in mid-July and ending at $361 in late September. The app's active users increased steadily from 615 in late June to 673 by the end of September.
For more detailed insights into the performance of these basketball games and other apps, visit Sensor Tower.